21 DAYS

PROJECT TIMELINE - February 2020 to March 2020
ROLES - Game Designer, Level Designer, Gameplay Programmer, UI / UX Designer
SKILLS INCORPORATED - Game Mechanism and Systems Design, Level Design, Gameplay Programming, Software Development, UI / UX Design
SOFTWARE USED - Unity, Adobe Illustrator, Adobe Photoshop, Milanote
LINKS - View this project on GitHub. View my mood board on Milanote.


This is a game concept I worked on during my spare time in 2020. There is a complete level blockmesh that can be played, which details how the gameplay might look like. You can check this project out on GitHub.

21 Days is an escape the maze type of puzzle game which includes a horror theme to it. You are trapped in a never ending house (maze), and you have 21 Days to find your way out of it. There are extraterrestrial beings wandering around in the house and you have to sneak around them in order to escape the house. There are also some items that may help you deal with these beings by stunning them or damaging them etc.

What makes this game unique is that, in this game, time is money. Literally! Every action in this game, including walking, costs time and the more actions you take, the lesser amount of time you have to escape the maze. In other words, you really have 21 days to escape the house!

You can learn more about this game, including its Game Design, Level Design and Software Development aspects and read through my ideas for a finished product Milanote.

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